Azul

👥 2 to 4 players ⏱️ 30–45 min 🎯 Highest score wins

🎲 Play

Résumé express

On your turn, draft same-colored tiles from the factories to fill the pattern lines on your board. At the end of each round, every complete line sends one tile onto your 5×5 wall, scoring for adjacent tiles. Wasted tiles fall to the floor line and cost points. The game ends when someone completes a horizontal row of their wall; bonuses reward complete rows, columns and colors. Highest total wins.

Mise en place

  • 5, 7 or 9 factories for 2, 3 or 4 players, each filled with 4 tiles drawn from the bag.
  • Each player takes a board: 5 pattern lines (1 to 5 spaces), the 5×5 wall, and the floor line.
  • The first-player tile goes to the center.
−1−1−2−2−2−3−3
Pattern lines · Complete line → its rightmost tile moves to the wall · Floor line (penalty)

Tour de jeu

On your turn:

  1. Take all tiles of one color from a factory (the rest slides to the center), or all tiles of one color from the center.
  2. Place them on a single pattern line (one color per line, never a color already on the wall in that row). Overflow tiles drop to the floor line.
  3. The first player to draft from the center also takes the first-player tile (to their floor) — and will start the next round.

End of round: once everything is drafted, each complete pattern line sends its rightmost tile to its color’s space on the wall; the line’s other tiles go back to the box. Incomplete lines stay put.

Scoring each placed tile (the app does it for you):

  • Lone tile: 1 point.
  • Otherwise: as many points as tiles in its contiguous horizontal run, plus as many as in its contiguous vertical run (both directions add up).
  • Floor line: −1, −1, −2, −2, −2, −3, −3 in order. Your score never drops below 0.

🎯 Try the scoring

Tap an empty space: the tile is placed and its score shows up.

Fin de partie

As soon as a player completes a horizontal row of their wall, the game ends after that round. Everyone then adds:

  • +2 per complete horizontal row;
  • +7 per complete column;
  • +10 per complete color (all 5 tiles).
Complete row +2
Complete column +7
Complete color +10

The app detects the completed row and adds the bonuses automatically on the final round.

FAQ

I can’t place anything legally — what now? You still must draft tiles: they go straight to your floor line.

A color already on my wall in that row? You may not draft it to the matching pattern line — the wall takes only one tile of each color per row.

A tile touches 3 tiles to its left and 2 below — how much? Horizontal run of 4 (itself included) + vertical run of 3 = 7 points.

Can the floor line take me below zero? No, the marker stops at 0 — excess penalty is lost.

Variantes

  • Grey side of the board (advanced): the wall has no printed colors, place tiles anywhere (one color per row and per column). Not handled by the app’s wall editor in v1.
  • 2-player games are the most calculating — ideal to learn adjacency scoring.