Quick summary
104 numbered cards, each showing bull heads (the pointsโฆ you want to avoid). Every turn, everyone secretly picks a card; all are revealed at once and placed into 4 ascending rows. Whoever plays the 6th card of a row takes the row โ and its bull heads. Goal: collect as few heads as possible. The game ends once someone reaches 66 heads; lowest total wins.
Setup
- Cards numbered 1 to 104.
- Each player gets a hand of 10 cards.
- Deal 4 face-up cards: they start the 4 rows.
Card values (bull heads):
| Cards | Heads |
|---|---|
| 55 | 7 |
| Multiples of 11 (11, 22, 33โฆ) | 5 |
| Multiples of 10 (10, 20, 30โฆ) | 3 |
| Ending in 5 (15, 25โฆ) | 2 |
| All others | 1 |
How a turn works
- Each player picks one card from their hand and places it face down.
- Simultaneous reveal. Cards are placed one by one, from lowest to highest:
- each card joins the row whose last card is closest below its value;
- the 6th card of a row makes its player take the 5 cards already there (their heads count against you) โ the played card starts the new row;
- card lower than the end of all 4 rows? Its player picks any row, takes it, and their card replaces it.
End of game
- The round ends when all 10 cards are played; everyone counts their collected heads.
- Play more rounds. Once a player reaches 66 heads, the game stops: lowest total wins.
FAQ
Two cards go to the same row in the same turn? Yes, it happens โ cards are always resolved in ascending order, one after the other.
I take a row: does my card count too? No. Your card starts the new row; only the cards you picked up count.
Can we look at collected cards? Not the exact total โ but everyone keeps their pile visible. Count in your head!
Variants
- Tactical mode: only deal cards from 1 to (10 ร players + 4). Everyone knows which cards are in play โ luck fades, calculation takes over.
- Single round: 10 cards, straight score, perfect as a warm-up.